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Begone, Knave!
ATK/DEF: | Attribute: Trap | Card Number: GLD2-EN047 | Card Rules: Rulings powered by The Netrep API. If 'Gemini Elf' attacks a Defense Position 'Battle Footballer', and 'Gemini Elf''s controller takes 200 damage, then 'Begone, Knave!''s effect will send 'Battle Footballer' back to its owner's hand. The effect of 'Begone, Knave!' can be on a chain. The effect of 'Begone, Knave!' is applied to the monster that inflicts Battle Damage to the player, so if 'Amazoness Swords Woman' battles a stronger monster, 'Amazoness Swords Woman' would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned. [Re: Chainsaw Insect] If 'Chainsaw Insect' battles, your opponent draws 1 card even if 'Chainsaw Insect' is destroyed as a result of the battle, or is removed from the field before the end of the Damage Step (for example, by the effect of 'Man-Eater Bug' or 'Begone, Knave!'). [Re: Cold Wave] The Trigger Effects of Spell and Trap Cards, like 'Begone, Knave!' or 'Card of Safe Return', cannot activate while 'Cold Wave's' effect is applied. [Re: Dark Lucius LV8] 'Dark Lucius LV8' must be on the field in order to negate a monster's effect and remove it from play. If 'Dark Lucius LV8' is returned to the hand because of 'Begone, Knave!', it does not negate effects or remove monsters from play. [Re: Zoma the Spirit] If 'Skull Zoma' inflicts damage to your opponent's Life Points while 'Begone, Knave!' is active, it will return to your hand. If 'Makyura the Destructor's' effect was activated during the same turn, it can be activated from the hand and Special Summoned. If 'Final Attack Orders' is also active, it will be shifted into Attack Position and can then attack again during the same Battle Phase. | Card Type: Continuous Trap | Edition: Limited | Level: | Monster Type: | Name: Begone, Knave! | Passcode: 20374520 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 3
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Double-Edged Sword Technique
ATK/DEF: | Attribute: Trap | Card Number: GLD2-EN050 | Card Rules: Rulings powered by The Netrep API. If one of the two selected 'Six Samurai' monsters is removed from the Graveyard before 'Double-Edged Sword Technique' is resolved, the remaining selected 'Six Samurai' monster will still be Special Summoned. When it is destroyed in the End Phase you will only receive damage according to its ATK. The effect that destroys the Special Summoned 'Six Samurai' monsters and inflicts damage based on their ATK does not begin a Chain. Only 'Six Samurai' monsters destroyed by 'Double-Edged Sword Technique's' effect in the End Phase will be used to determine the damage inflicted. If one of the 'Six Samurai' monsters Special Summoned by 'Double-Edged Sword Technique' is equipped with 'Legendary Ebon Steed', the 'Legendary Ebon Steed' is destroyed instead, and because the 'Six Samurai' monster was not destroyed its ATK will not be used to calculate the damage. | Card Type: Normal Trap | Edition: Limited | Level: | Monster Type: | Name: Double-Edged Sword Technique | Passcode: 21007444 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $1.00 x 3
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Elemental Hero Neos Alius
ATK/DEF: 1900/1300 | Attribute: Light | Card Number: GLD2-EN028 | Card Rules: Rulings powered by The Netrep API. [Re: Hero Mask] If you select an 'Elemental Hero Neos Alius' that is being treated as a Normal Monster Card and change its name to 'Elemental Hero Necroshade' with 'Hero Mask', if you Normal Summon the 'Elemental Hero Neos Alius', so it becomes an Effect Monster, its name will be treated as 'Elemental Hero Neos'. | Card Type: Gemini Monster | Edition: Limited | Level: 4 | Monster Type: Warrior | Name: Elemental Hero Neos Alius | Passcode: 69884162 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.99 x 1
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Exile of the Wicked
ATK/DEF: | Attribute: Spell | Card Number: GLD2-EN034 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Edition: Limited | Level: | Monster Type: | Name: Exile of the Wicked | Passcode: 26725158 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.09 x 3
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Giant Trunade
ATK/DEF: | Attribute: Spell | Card Number: GLD2-EN036 | Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Drill] If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Autonomous Action Unit] When 'Autonomous Action Unit' is returned to the hand (with 'Giant Trunade', etc.), the equipped monster is destroyed. [Re: Different Dimension Gate] When 'Different Dimension Gate' is removed from the field, but not destroyed, because of 'Giant Trunade' or 'Emergency Provisions', the removed monsters cannot be returned to play. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster, 'Giant Trunade' will still return it to the owner's hand. [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of 'Giant Trunade' or 'Tornado Bird'. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and 'Giant Trunade' returns 'Snatch Steal' to its owner's hand, the equipped monster is returned to its owner. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Toon Mermaid] This rule applies for 'Toon Mermaid', 'Toon Summoned Skull', 'Manga Ryu-Ran' and 'Blue-Eyes Toon Dragon':If 'Toon World' is returned to a player's hand, with cards such as 'Giant Trunade' these Toon Monsters are not destroyed since 'Toon World' was not destroyed. [Re: Weapon Change] If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied. | Card Type: Normal Spell | Edition: Limited | Level: | Monster Type: | Name: Giant Trunade | Passcode: 42703248 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.24 x 3
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Lekunga
ATK/DEF: 1700/500 | Attribute: Water | Card Number: GLD2-EN003 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Lekunga''s effect if you do not have a vacant Monster Card Zone on your side of the field. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Plant | Name: Lekunga | Passcode: 62543393 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 3
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Lord Poison
ATK/DEF: 1500/1000 | Attribute: Water | Card Number: GLD2-EN004 | Card Rules: Rulings powered by The Netrep API. No card called 'Lord Poison' can be Special Summoned by 'Lord Poison''s effect either the one that was destroyed and sent to the Graveyard as a result of battle, or another copy of 'Lord Poison' that was already in the Graveyard. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Plant | Name: Lord Poison | Passcode: 40320754 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.15 x 2
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Mobius the Frost Monarch GLD2-EN007
ATK/DEF: 2400/1000 | Attribute: Wind | Card Number: GLD2-EN007 | Card Rules: Rulings powered by The Netrep API. You select the Spell / Trap Cards when you activate the effect of 'Mobius the Frost Monarch'. This effect targets. If 'Level Limit - Area B' is active and 'Mobius the Frost Monarch' is successfully Tribute Summoned, 'Level Limit - Area B' is a Continuous Spell Card so its effect is applied and the battle position of 'Mobius the Frost Monarch' is changed to Defense Position. Then you can activate the effect of 'Mobius the Frost Monarch'. If 'Mobius the Frost Monarch' is Tribute Summoned by the effect of 'Ultimate Offering' in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards. If 1 of the 2 Spell or Trap Cards targeted by the effect of 'Mobius the Frost Monarch' is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect. [Re: Stumbling] The effect of 'Stumbling' goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, 'Stumbling' is always on the chain before optional Trigger Effects ('Mobius the Frost Monarch') or chained Spell & Trap Cards ('Trap Hole'). | Card Type: Effect Monster | Edition: Limited | Level: 6 | Monster Type: Aqua | Name: Mobius the Frost Monarch | Passcode: 04929256 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.99 x 1
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Phantom Beast Cross-Wing
ATK/DEF: 1300/1300 | Attribute: Light | Card Number: GLD2-EN011 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Beast-Warrior | Name: Phantom Beast Cross-Wing | Passcode: 71181155 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 2
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Phantom Beast Rock-Lizard
ATK/DEF: 2200/2000 | Attribute: Dark | Card Number: GLD2-EN014 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: Limited | Level: 7 | Monster Type: Beast-Warrior | Name: Phantom Beast Rock-Lizard | Passcode: 70969517 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 2
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Phantom Beast Thunder-Pegasus
ATK/DEF: 700/2000 | Attribute: Light | Card Number: GLD2-EN013 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Beast-Warrior | Name: Phantom Beast Thunder-Pegasus | Passcode: 34961968 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 2
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Phantom Beast Wild-Horn
ATK/DEF: 1700/0 | Attribute: Earth | Card Number: GLD2-EN012 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Beast-Warrior | Name: Phantom Beast Wild-Horn | Passcode: 07576264 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 2
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Return of the Six Samurai
ATK/DEF: | Attribute: Trap | Card Number: GLD2-EN049 | Card Rules: Rulings powered by The Netrep API. This card targets 1 'Six Samurai' monster in your Graveyard. If the monster Special Summoned by this card is flipped face-down, it will not be destroyed at the end of the turn. The second part of this card's effect does not start a Chain. | Card Type: Normal Trap | Edition: Limited | Level: | Monster Type: | Name: Return of the Six Samurai | Passcode: 46874015 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.15 x 2
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Rigorous Reaver
ATK/DEF: 1600/100 | Attribute: Fire | Card Number: GLD2-EN005 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: Limited | Level: 3 | Monster Type: Plant | Name: Rigorous Reaver | Passcode: 39180960 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.15 x 1
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Six Samurai United GLD2-EN042
ATK/DEF: | Attribute: Spell | Card Number: GLD2-EN042 | Card Rules: Rulings powered by The Netrep API. Placing a Bushido Counter onto 'Six Samurai United' does not start a Chain. Sending 'Six Samurai United' to the Graveyard is a cost to activate its effect. When your opponent Normal or Special Summons a 'Six Samurai' monster, place a Bushido Counter onto 'Six Samurai United'. | Card Type: Continuous Spell | Edition: Limited | Level: | Monster Type: | Name: Six Samurai United | Passcode: 72345736 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $1.99 x 1
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Skyscraper
ATK/DEF: | Attribute: Spell | Card Number: GLD2-EN038 | Card Rules: Rulings powered by The Netrep API. The ATK increase of 'Skyscraper' is a Continuous Effect and does not start a chain. If 'Skyscraper' is on the field and you attack a Defense Position monster with an 'Elemental Hero' that has ATK lower than the ATK of the Defense Position monster, the 'Elemental Hero' gains +1000 ATK even though it was attacking a Defense Position monster. If your opponent's monster's ATK is increased during the damage step, like 'Injection Fairy Lily' or 'Covering Fire', your 'Elemental Hero' will gain the +1000 ATK for 'Skyscraper'. [Re: Elemental Hero Captain Gold] If this monster is attacked while in face-down Defense Position, and 'Skyscraper' is not in play, this monster will be destroyed by its effect after Damage Calculation. [Re: Fusion Devourer] This effect is constantly applied during the Damage Step. If 'Skyscraper' is on the field and this card battles an 'Elemental Hero' Fusion Monster, that Fusion Monster's ATK will still be 0 for Damage Calculation. | Card Type: Field Spell | Edition: Limited | Level: | Monster Type: | Name: Skyscraper | Passcode: 63035430 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.10 x 1
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Snipe Hunter
ATK/DEF: 1500/600 | Attribute: Dark | Card Number: GLD2-EN016 | Card Rules: Rulings powered by The Netrep API. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained to effects that may or may not destroy a monster, like 'Acid Trap Hole', 'Blowback Dragon', 'Magical Dimension', 'Reign-Beaux, Overlord of Dark World', 'Snipe Hunter', etc. [Re: Stardust Dragon] 'Stardust Dragon's' first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like 'Barrel Dragon' or 'Snipe Hunter'. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Fiend | Name: Snipe Hunter | Passcode: 84290642 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.20 x 3
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The Six Samurai - Zanji
ATK/DEF: 1800/1300 | Attribute: Light | Card Number: GLD2-EN021 | Card Rules: Rulings powered by The Netrep API. Please see 'The Six Samurai - Irou' for additional rulings. This is a Trigger Effect. 'The Six Samurai - Zanji' does not need to remain on the field after battle for its effect to activate. Even if it is destroyed by battle, as long as you control another 'Six Samurai' monster, the monster it attacked will be destroyed. 'The Six Samurai - Zanji's' effect activates at the end of the Damage Step. If there are no other 'Six Samurai' monsters with a different name face-up on your side of the field when its effect resolves, the effect disappears.Example 1: If you have 'The Six Samurai - Zanji' and 'The Six Samurai - Irou' on your side of the field and 'The Six Samurai - Zanji' attacks your opponent's face-down 'Nightmare Penguin', if your opponent returns 'The Six Samurai - Irou' to your hand the 'Nightmare Penguin' is not destroyed by 'The Six Samurai - Zanji's' effect.Example 2: If you have 'The Six Samurai - Zanji' and 'The Six Samurai - Irou' on your side of the field and 'The Six Samurai - Zanji' attacks your opponent's Attack Position 'Cyber Dragon', if you select to have 'The Six Samurai - Irou' be destroyed instead the 'Cyber Dragon' will not be destroyed by 'The Six Samurai - Zanji's' effect because 'The Six Samurai - Irou' will not be on your side of the field when 'The Six Samurai - Zanji's' effect resolves. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Warrior | Name: The Six Samurai - Zanji | Passcode: 95519486 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.15 x 1
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Treeborn Frog
ATK/DEF: 100/100 | Attribute: Water | Card Number: GLD2-EN010 | Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Treeborn Frog' during your Standby Phase, then it's sent to the Graveyard during that same Standby Phase (like if it's Tributed for 'Enemy Controller'), you can Special Summon 'Treeborn Frog' again that same Standby Phase. If you start your Standby Phase with 'Messenger of Peace' face-up on the field, you can choose not to pay the maintenance cost so it is destroyed, then Special Summon 'Treeborn Frog'. If you have 2 or more 'Treeborn Frogs' in your Graveyard, you can activate and resolve the effect of 1, but then you cannot activate and resolve the effect of the 2nd one because you now have a face-up 'Treeborn Frog' on the field. 'Necrovalley' will not negate the effect of 'Treeborn Frog'. If an effect is chained to 'Treeborn Frog' that puts a Spell or Trap Card on your side of field, then 'Treeborn Frog's' effect will not resolve. Example: The opponent controls your 'Embodiment of Apophis' and activates 'Remove Brainwashing'. If the effect of 'Treeborn Frog' is negated, you can activate its effect again during the same Standby Phase and Special Summon it. If 'King Tiger Wanghu' is on the field when 'Treeborn Frog' is Special Summoned, 'Treeborn Frog' will be destroyed, but can be Special Summoned again with its effect during the same Standby Phase. Doing so without purpose is considered stalling and is a violation of Tournament Policy. [Re: Light and Darkness Dragon] When 'Light and Darkness Dragon' negates the activation of a Spell, Trap, or effect of an Effect Monster that can only be activated once per turn ('Blowback Dragon', etc.), the Spell, Trap, or effect of the Effect Monster cannot be activated again because the Spell, Trap, or effect of the Effect Monster is treated as having been activated during that turn. If the effect of the Effect Monster can be activated multiple times during the same turn ('Treeborn Frog', etc.), the effect of the Effect Monster can be activated again. [Re: Revived King Ha Des] If a Zombie-Type monster you control destroys 'Treeborn Frog' or 'Sinister Serpent', the effect of 'Treeborn Frog' or 'Sinister Serpent' is negated even if 'Revived King Ha Des' is later removed from the field. | Card Type: Effect Monster | Edition: Limited | Level: 1 | Monster Type: Aqua | Name: Treeborn Frog | Passcode: 12538374 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $1.84 x 3
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Veil of Darkness
ATK/DEF: | Attribute: Spell | Card Number: GLD2-EN043 | Card Rules: Rulings powered by The Netrep API. Reveal the drawn DARK monster when you activate the effect of 'Veil of Darkness'. That DARK monster is sent to the Graveyard when the effect is resolved. You can activate the effect of 'Veil of Darkness' when you draw a DARK monster with a card effect during your Draw Phase. When you draw a DARK monster with the effect of 'Veil of Darkness', you can reveal the drawn DARK monster to activate the effect of 'Veil of Darkness'' again. 'Veil of Darkness'' effect can only be activated during your own Draw Phase. | Card Type: Continuous Spell | Edition: Limited | Level: | Monster Type: | Name: Veil of Darkness | Passcode: 90434926 | Rarity: Rare | Set: Gold Series 2
Condition: Near Mint $2.45 x 3
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Volcanic Rocket GLD2-EN023
ATK/DEF: 1900/1400 | Attribute: Fire | Card Number: GLD2-EN023 | Card Rules: Rulings powered by The Netrep API. You can choose 'Blaze Accelerator' or 'Tri-Blaze Accelerator'. 'Volcanic Rocket's' effect does not target. You choose the card to add to your hand when it resolves. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Pyro | Name: Volcanic Rocket | Passcode: 76459806 | Rarity: Rare | Set: Gold Series 2
Condition: Near Mint $1.99 x 2
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Volcanic Shell GLD2-EN024
ATK/DEF: 100/0 | Attribute: Fire | Card Number: GLD2-EN024 | Card Rules: Rulings powered by The Netrep API. If this card is removed from the Graveyard after activating its effect, and return to the Graveyard during the same turn, its effect can be activated again. You cannot activate this card's effect if you have no 'Volcanic Shells' in your Deck. | Card Type: Effect Monster | Edition: Limited | Level: 1 | Monster Type: Pyro | Name: Volcanic Shell | Passcode: 33365932 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.47 x 3
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Warrior Elimination
ATK/DEF: | Attribute: Spell | Card Number: GLD2-EN035 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Edition: Limited | Level: | Monster Type: | Name: Warrior Elimination | Passcode: 90873992 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 3
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Winged Rhynos
ATK/DEF: 1800/500 | Attribute: Wind | Card Number: GLD2-EN015 | Card Rules: Rulings powered by The Netrep API. This effect cannot be chained to the activation of the effect of an already face-up Continuous Trap Card, like 'Ultimate Offering'. It can only be chained when a Trap Card itself is activated (ie., flipped face-up). This effect is a Spell Speed 2 Quick Effect. Therefore, it cannot be chained to the activation of a Counter Trap Card. This effect can be activated multiple times in the same chain, but only once for each Trap Card activated. | Card Type: Effect Monster | Edition: Limited | Level: 4 | Monster Type: Beast-Warrior | Name: Winged Rhynos | Passcode: 18430390 | Rarity: Common | Set: Gold Series 2
Condition: Near Mint $0.05 x 3